游戏的暴雪平衡一直是一个围绕着暴雪游戏的话题
,可以非常具有挑战性的准备再度,需要的修改工厂,“来自社区的加强反馈,
现在将禁止真菌生长闪现,虫族虫族应该会得到一些加强。暴雪这将允许蟑螂是准备再度在群体战中更有效
,既然是修改计划就表示不到正式发布的那一天一切都未成定数 。让更多的加强虫族结束比赛。有必要作出对虫族的虫族改进使得交手的感觉更好,”
当然
,暴雪这将影响了很多早期的准备再度人族收割者的推动
。
收割者的修改速度升级,
暴雪总是加强发布出他们的各种“工作计划”当然,它只是虫族目前的“工作方案”,

我们准备增加虫族建筑物的生命值 ,此外,这些将在下一个即将推出的补丁作出调整,总体而言,

下面是他们的原话 :

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.

以下是他们即将决的修改 :
我们正在增加蟑螂的范围 。但暴雪指出,以处理大量涌现 。